Modo with Ellery - Episode 33
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In this episode we will look at how to leverage some of Modos built-in Shader Tree baking options to transfer textures from one UV map to another, combine multiple texture inputs and more!
For those who would like to contribute to the creation of more training without a subscription. This includes a downloadable version of the episode plus the project files. Remember that you can also help out and get these items via patreon at: www.patreon.com/ellery
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